Will exits Maya's building carrying the giant Hugzilla, which blocks his sightline. A cyclist — GRAHAM — slams into him. Will falls. Graham hits the pavement, blood at his hairline. Will tries to help; Graham coughs, bleeds.
Evening. Will and Graham walk a sodium-lit street, shutters half-down, shop lights dying. Graham grabs Will's arm and rewinds time — they're on the same street, earlier. Graham explains the rules of travel: can't go before birth or after death, always end up wherever your body was.
Two years later. Will sits under a tree on a park hill, reading his notebook. IRIS walks up and sits beside him. They greet casually. A quiet, reflective beat.
Morning after. Will walks a street alone. GRAHAM leans against a wall, confronts him — "You were there." They argue about changing the past. Graham warns it's dangerous. Will walks away angry.
Street. Will walks away from the café. GRAHAM intercepts him — says Will has changed something. Graham is furious, grabs Will's wrist. "This isn't a game."
FLASHBACK to the original park café meeting (same setting as 1.13). Tree shade dapples the terrace. HANNAH sits at a table. JOSH at another table, reading, smiling at her. WILL and GRAHAM watch from the trees at a distance. Graham confronts Will about creating chaos.
Midday. Will suddenly appears on a street holding a coffee cup. No sign of where he is. He walks, then hears a car crash O.S. He rounds the corner and finds HANNAH lying on the street, dying. Blood, broken glass. Will panics — this is the consequence of his changes.